timeloop 2 1 |
Shaders can now be changed/removed via Commanders. I can't test it on my computer (it doesn't support shaders), but I tested it on another one, and it works very well! Now you can make Acid Trip with automatic drugs-like effects, or a Space-themed mappack in negative! Just use the shader1 [shader name] or shader2 [shader name] commands!
Perfect for themed mappacks! |
Since I started working on the 1.0 update, I've always mentioned Commanders, but almost never Environmental Triggers. They also have a great potential, and also a lot of commands for testing game's events. For example: to detect if you have less than 200 seconds left on a level (actually, the "TIME" values from Mari0 are less than 1 second, but let's just pretend it isn't), just add an Environmental Trigger with timepassed max = 200, and link something to it; to see if you're playing on gelcannon mode, just add the command playertype = gelcannon (I'll probably make it work for each player as well); to detect if player 2 was killed by falling off a pit, do the command player2 deadcause = deadlypit. You can detect if a key was pressed on your keyboard or a button was pressed on your mouse as well, so if you want to add to your mappack a way to players to toggle, for example, underwater properties by pressing "Q", just add an Environmental Trigger with the command keypressed q and a Commander with the command level set underwater toggle:
And the results of it:
The Aperture icon represents the key "Q" being pressed. |
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