Staircase feature: Now that you'll be able to have invisible colliding blocks (with the Collider entity, that I haven't made yet), and now that you'll be able to have custom collisions per tile (with the Pixel Collision property, that I also haven't started yet), there's something that was worth it to be done: staircase features! You can "climb" objects (like tiles or cubes, for example) if they're half-a-block higher than you (or less). So you can now simulate half blocks from Minecraft and you'll not need to jump to get on top of them!
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Why jump if you can walk? |
Another feature I worked hard on was a cheat bar (just like in Minecraft or Source games). Just press "c" on your keyboard and have fun! They use the same commands from Commanders (in fact, this is a Commander, but exclusive for players).
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No needing of sv_cheats 1!!! |
I made both features have an option on variables to be disabled. If you have custom variables on your mappack and want to disable both, just add goesupstairs = false and cheatcommanderallowed = false.
And I see you guys in my next post!
If we use the staircase feature and pixel collision at the same time we can make slopes!
ReplyDeleteThat's one of the features I was aiming for while doing it. Just imagine things like "Curved Science" curves actually having collisions!
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