Image by "Half-Life Wikia" |
Image by "Half-Life Wikia" |
Well, now they can be added to your mappack easily:
Detects every possibility of portals and grabbing cubes! |
One of infinite possible pointers... |
Custom Mouse Pointer - Download
To make your own pointers, you must name the textures like this:
a-b-c-d-e(-f)
a: The portals you can shoot (0=none; 1=Portal 1 only; 2=Portal 2 only; 3=Both Portals).
b: "true" if Portal 1 exists, "false" if not.
c: "true" if Portal 2 exists, "false" if not.
d: Last portal shot (0=none; 1=Portal 1; 2=Portal 2).
e: "true" if grabbing a cube, "false" if not.
f: Optional: overlay according to player's portal (none for default; 1=Portal 1 color; 2=Portal 2 color).
Other than that, there's now a feature I've always wanted to have, but I've never known how to do. But now that I know how to program using LUA and LÖVE, I decided to add. It was EXTREMELY EASY to add, just took me 2 minutes, but it's pretty awesome:
Bouncing cubes!!! |
Also, another thing noticeable in the GIF above is that boxes can now be spawned like enemies. they're not enemies, but they work like one. Just put a Commander with the command:
"enemy spawn box [x] [y] [speed x] [speed y]" and you're done!
Also, if you wanna download it, just check my thread on Stabyourself forums!
But that's all for this update. Thanks for reading and I see you in my next post!
No comments:
Post a Comment